Monday, November 5, 2007

Azurik: Rise of Perathia


You begin this game being trained with your weapon using the power of the elements that you will lose in about 2 minutes anyway during the first cut scene. Once it’s over your mission is to retrieve the elements and fragments of ancient powerful discs that were shattered by a guy called Balthasar (who sounds like Jean-Luke Picard) and then were scattered about the land.

The animated kingdom of Perathia is quite lovely and very well detailed. There are snowy mountains to climb and deep lakes and oceans to swim in. in the very beginning it almost seems like a simple mission of “collect the jewels, as everywhere you go they’re right in front of you waiting to be picked up. Later in the game the jewel trails give you an indication of which way you need to go next and lead you to little areas you might not have otherwise gone to where there are secrets hidden from view. The controls, though difficult at first, eventually become simple and they allow you to take full advantage of the 3-d world around you. Basically the left thumb stick should be used for forward or backwards motion and the right thumb stick is best used for turning Azurik in the direction he should be running. Once mastered, ledges and balancing acts that seemed very difficult and frustrating before become a piece of cake.

Though you have all the “bling” to guide you, mission instructions are not clear. One could spend hours running around at a loss as to what to do next or battling enemies they aren’t prepared to face yet. So that is the bane of this game: I prattle on about it and explain what I did about it here: You're not Leaving 'Till You've Finished That...

Once I moved on from the earth realm fiasco, then game became much more entertaining and by this time I had gotten used to the controls. Azuriks attacks are limited so long periods of enemy onslaughts can become a bit tedious, making the fact that enemies all return if you comeback to a save point quite annoying. There aren’t necessarily end bosses in the realms mainly puzzles to figure out, so the enemy list is limited as well, but their antics can be amusing to watch and they can be a challenge to defeat at times. As the game progresses you get back the powers of the elements you lost at the very begining and you can use them to explore the land further. For example, one of the powers you retrieve is that of “air” and with it you can fly over short distances, so it was fun to return to areas I had already been to and try to fly to little caves and ledges. Or with steam power melt ice bariers that blocked the path to rooms or encased items.

I’m not sure if I will play it again with all the other exciting games that I’m still waiting to play. It was good, but by no means a classic, in my opinion. I’m sure if I did replay it though I would come across a lot of things I missed the first time through.

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